|
|
Name |
Game |
Description |
|
| Basic KotOR Weapon Modelling Tutorial: Overwriting a Blaster Pistol |
Knights of the Old Republic |
This tutorial will help new modders learn how to overwrite a game blaster pistol with a new model.
|
|
| Basic KotOR Weapon Modelling Tutorial: Making a New Item |
Knights of the Old Republic |
This tutorial builds on the tutorial above by helping users to make their newly overwritten model into a new in-game item.
|
|
| Converting a Saber Hilt |
Knights of the Old Republic |
This short tutorial will teach players how to convert a KotOR1 lightsaber hilt to KotOR2 (or visa versa).
|
|
| Male Facial Hair from Scratch |
Knights of the Old Republic |
This tutorial is designed to show modders one possible technique for making make facial hair from scratch for KotOR head reskins. This technique can be applied to any pre-existing texture.
|
|
| How to Use ModView |
Jedi Outcast, Jedi Academy |
This short introductory tutorial will show you the basics on how to setup ModView and how to properly use it for viewing models using the Quake3 engine.
|
|
| How to Make a Single-Player Species with Variants |
Jedi Academy |
This modding tutorial will explain how to add any skin or model into the single-player species selection menu. It also covers how to correct issues with the Hoth outfits for the two Hoth levels.
|
|
| How to Compile a Skin |
Jedi Outcast, Jedi Academy |
This tutorial will explain how to compile a Jedi Outcast or Jedi Academy skin into a PK3 file to be used in-game.
|
|
| Simple Sword Modeling Tutorial |
N/A |
This simple but comprehensive tutorial will teach you how to make a very basic sword model from generic shapes. It is ideal for learning to make weapons for video game modding.
|
|
| Saber Modeling Tutorial (3DSMax 7) |
Jedi Outcast, Jedi Academy |
This tutorial is located off-site.
Video tutorial explaining how to model a very simple 'saber' (it's actually the Buster Sword, but who cares?).
|
|
| Gmax UV Mapping Tutorial |
N/A |
This tutorial is located off-site.
This video tutorial shows rudimentary UV mapping by using gmax. This tutorial was made on the spot, and I had no idea how to properly use gmax, so it's a very good demonstration on how to approach it as a beginner :p. This tutorial should only be used to get started UV mapping for beginners.
|
|
| RichDiesal's JK2Radiant Mapsource |
Jedi Outcast, Jedi Academy |
This tutorial is located off-site.
These are arguably the most famous and most used Radiant tutorials on the net. Despite the fact that they were written for JK2Radiant use with Jedi Outcast, they can easily be translated to any of the GTKRadiant utilites for use with Jedi Academy.
|
|